Listen
Ideate
Design
Deliver

You have a Vision? I have a way to get you there!

If you have a project ready and would like a proposal from me, I’ll need to understand your specific project needs. I recommend that you describe your project as clearly you can to facilitate the process. My only objective at this stage is find out what “you” as my client need and provide a possible solution.

My strength is in my multidisciplinary background. I combine knowledge and experience from different fields: architecture, manufacturing and game-art.

Project Inquiry Brief

Services

Professional 3D Asset Creation

  • Low-Poly Modeling
  • High-Poly Modeling
  • Sculpting
  • Retopology
  • UV Mapping
  • Texturing

Architectural Visualization

  • 3D Interior Rendering
  • 3D Exterior Rendering
  • 3D Floor Plan Rendering
  • 3D Product Rendering
  • 3D Aerial & Birds Eye View Rendering

Virtual Reality and Animation

  • 360° Virtual Reality
  • Architectural Walkthroughs
  • 3D Virtual Tours

Furniture, Product Design & Manufacturing

  • Décor Element Design
  • Furniture Modeling and Rendering
  • Product & Mechanical Design Modeling
  • Building Information Modeling (BIM)

About me

Full Name: Alexander Martina Díaz
Gender: Male
Born: June 12, 1985
Nationality: Dutch
Languages: English, Dutch, Spanish and Papiamento

I am mostly a self-taught generalist 3D artist & graphic designer with over 10 years of experience specialized in low & high-poly 3d modeling, texturing, shading, lighting, rendering and game asset creation.

I was born in Santiago, Dominican Republic and grew up in Curaçao, an island in the Dutch Caribbean. My interest in digital art started in the 2000s when I got a N64 from a friend at school and got to play Perfect Dark and Mission Impossible. Those two games got me really excited. But then my neighbor friend got Resident Evil: Code Veronica X and that was the trigger that made wanted to know how games were created, and so I looked into making my own game levels. But by that time there were very few online resources to learn about game design, and there was also a limited amount of video tutorials. So, I started teaching myself some tools like Photoshop, Illustrator, DreamWeaver etc. In 2006, I moved to New York for the sake of studying and job hunting. In 2007, I got the opportunity to assist an 3D one-on-one class at 3DTi (3D Training Institute) where I learned 3D modeling, materials, texturing, lighting and rendering in Autodesk 3ds Max 9. After I got my 3D Foundation Workshop degree certificate, I decided to start freelancing. I’ve worked for several years in conjunction with several types of clients and companies.

I’ve come a long way, still, that’s only the beginning. My plan is to grow each year. I am very ambitious, dedicated, and passionate about 3D art. So, I try to stay up to date with the industry by learning new software’s to help me keep motivated and to always improve on more than one skill to become a better artist every single day.

I’m always trying to absorb as much knowledge in as I progress in life and work.

Clients

F.A.Q

A. Absolutely yes! My website uses DigiCert SSL Certificate and I use PayPal for ALL payments, which is one of the best worldwide payment methods.

A. You just need a credit card or PayPal account with enough funds to buy any of my content or services.

A. As first thing be sure that the payment has been completed without any problem, then if so, you are done. You will get an email within 24 hours (max. 48 hours) with all information.

A. The contents are located in protected folders based on Cloud, after the purchase you will get the access through your account dashboard.

A. The main reason why CGI, in general, is so expensive is labor and time. Creating the highest quality visuals requires highly dedicated artist to work hundreds of hours on a single shot.

A. Not only you will contribute financially with your support, but you will help me keep my website alive and running so I can improve it and keep adding new features.

You will also get directly involved in the process, helping me decide what features, tips, CGI content and tutorials should I add.

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Refund Policy
I don’t offer refunds because even if I refund your money, there is no way for you to “return” the product. The end result is that you keep both the money and the product.

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