Full Name: Alexander Martina Díaz
Born: June 12, 1985
Languages: English, Dutch, Spanish and Papiamento
I am mostly a self-taught generalist 3D artist & graphic designer with over 10 years of experience specialized in low & high-poly 3d modeling, texturing, shading, lighting, rendering and game asset creation.
I was born in Santiago, Dominican Republic and grew up in Curaçao, an island in the Dutch Caribbean. My interest in digital art started in the 2000s when I got a N64 from a friend at school and got to play Perfect Dark and Mission Impossible. Those two games got me really excited. But then my neighbor friend got Resident Evil: Code Veronica X and that was the trigger that made wanted to know how games were created, and so I looked into making my own game levels. But by that time there were very few online resources to learn about game design, and there was also a limited amount of video tutorials. So, I started teaching myself some tools like Photoshop, Illustrator, DreamWeaver etc. In 2006, I moved to New York for the sake of studying and job hunting. In 2007, I got the opportunity to assist an 3D one-on-one class at 3DTi (3D Training Institute) where I learned 3D modeling, materials, texturing, lighting and rendering in Autodesk 3ds Max 9. After I got my 3D Foundation Workshop degree certificate, I decided to start freelancing. I’ve worked for several years in conjunction with several types of clients and companies.